Option to make a mod "sticky"
Being a mod in a group might mean you are not playing all the time, but you are taking care of the100, discord, rediit, website, wiki, etc. This will result in a low "activity" on the100, meaning your mod status will eventually be removed. What happens when you need to do mod work and possibly someone else has taken the mod status already? It might even be possible to have a hostile group takeover that way. Not sure how to do it, but I feel like it needs some attention. Thanks!
Agreed – previously just chatting would keep you active, but I haven’t yet been able to re-implement this with the new chat. Active mods are the lifeblood of this site, and we’ll get this fixed when we do a batch of mod upgrades shortly.
Agree on this as a mod who has been bounced more than once (and...no email notification)
Today I was again removed from my group. It's true that I don't setup/join a lot of games, but I'm like the admin of the group, for the100, discord, wiki, etc. Makes me not inactive in terms of gaming, but inactive in terms of the100 usage. With the discord bot for the100 dropping off the server every now and then, not being a mod prevents me from adding it again. So, maybe this can be moved up the priority list?
Joshua Minnie commented
Also, we should probably not remove a mod if it's the last mod in the group.